Chameleon Twist (N64)
Possibly the quietest game to be released for Nintendo 64 this year, Chameleon Twist slipped into American retailers last week. Unfortunately, this Japan System Supply developed 3D platformer wasn't advertised at all -- which is a shame because it's a surprising and refreshing addition to Nintendo 64's library. The story behind Chameleon Twist is simple. Davy, a super-tongued chameleon, follows a rabbit through a magic pot and in doing so somehow manages to transform himself into an alien and ends up in another land. He must then find a way back out again, traveling through odd worlds with only his quick wit and his long, over-sized tongue to aid him.
Graphics 6 out of 10
Much like Bomberman 64 (a game in itself that not everyone around the office enjoys), the game has a bland, boring look about it. The first level, especially, features tiring colors and very uninteresting textures. Luckily, while the look of Chameleon's worlds never really improves, the level design -- and gameplay therein, shows noticeable progress as Davy advances through the game. Even the 3D polygonal characters are made up of minimal polys and make Miyamoto's simple enemies look lavishly detailed in comparison, but in the long run all the graphic short-comings take a back seat to the gameplay department.
Music and Sound 4 out of 10
It should be noted that the music and sound effects aren't pretty. When we first turned the cartridge on I was immediately greeted with a number of requests to turn the volume down by fellow friends. The music tries to be "cute", but is more effectively annoying than it is anything else. Sound effects are average, with a few token beeps and bops thrown in for jumping and enemy sounds.
Game Challenge
Probably the amount of challenge as that found in Bomberman 64. You play for 7 hours or so, then you finally beat the game. The difficulty in this game is average. Don't worry, that's kinda good, mixed with loads of fun. It's good enough to keep you on your toes.
Game Play-Fun 8 out of 10
Gameplay is relatively simple, but extremely intuitive. Utilizing an over-head camera view similar to that found in Bomberman 64, players must travel through odd, sometimes bland worlds, using Davy's tongue to eat enemies and advance through the game. The crazy tongue can be controlled via the analog stick for precise latching. Besides curling around enemies and sucking them into Davy's mouth where they can be spit back out like bullets at other enemies, Davy's tongue also comes standard with a number of other life saving abilities, including: a tongue-pole vault, which basically propels Davy above ground (like a hand-stand) via his tongue, which acts as a spring for Davy to reach high ledges that would be unattainable with regular jumps. Davy can also simply let his tongue fly out of his mouth, latch onto an object and then suck himself to it. This works great when the chameleon finds himself stuck on a ledge -- the only option being a pole sticking out of the ground on the opposite side of a stage. But the fun doesn't end there, either Davy can also grab onto an object and then twirl himself around it with his tongue. Imagine for a second that players get stuck on one side of a room and the only way to the exit door, which lies at the opposite side, is by use of a pole in the middle of the area. Davy can latch onto the pole with his tongue and swing 180 degrees over to the other side. It's ingenious.
Frustration
Gameplay is not without its problems, however. Every now and again the camera angle will interfere with the a player's view of the action, turning what should be an easy procedure into a lesson in frustration. For example, nearly everyone who had a go with the game found themselves missing precision jumps because the angle of the action was misleading. Also, I noticed a slight frame rate drop in certain situations, but it was so rare that I feel it doesn't deserve more than a mention.
Replayability 8 out of 10
Sure, exploring each world over would be nice, you might run into some secret. And maybe instead of trying to actually pass the game without looking for anything, go to each enemy and see their moves and powers. Yeah, you could play it over, 'bout every 4 days, just try not to get bored so fast after playing it over and over.
Game Value 8 out of 10
If you bought Bomberman 64, then these will just be add-on levels, sorta. If not, then yeah, it would be worth it, if your the cooky, kinda guy who likes cartoons. This game is very entertaining and exiting, although easy, so, sure, it would be worth the price.
Overall 7 out of 10
All in all Chameleon Twist surprised me. I was expecting a boring, uninspired 3D platformer that tried to copy Bomberman 64, but what I got was a fun, cleverly designed puzzle/platformer with intuitive gameplay design that's ideal for beginners. I believe that anybody who enjoyed Bomberman 64 will like Chameleon Twist (which is arguably the better game). Even more, I have no problem recommending this title to platformer fanatics as it certainly captures all the elements of a fun 3D platformer with a hint of puzzle. The only real problem is the difficulty: The game is way too easy for most gamers. So if you prefer graphics over gameplay, or you want a challenging game, you will probably want to wait until next year when Nintendo and Rare's grand line-up arrives.